MonitorSelector

Reference

Glossary of display terms

The vocabulary of specification sheets, defined briefly and without jargon. Each entry points to the chapter of the handbook that treats it in depth.

Adaptive-Sync
The VESA standard for variable refresh rate over DisplayPort. FreeSync and G-Sync Compatible are built on it. See refresh rate.
Arcminute
One sixtieth of a degree. An eye with 20/20 vision separates two details one arcminute apart, which sets the threshold of 60 pixels per degree. See pixel density.
Aspect ratio
The ratio of the width of the image to its height: 16:9 for standard monitors, 21:9 for ultrawide, 32:9 for super ultrawide, 16:10 for some office screens.
Backlight
The light source behind an LCD panel. It shines permanently; the liquid crystals in front of it block more or less of its light.
Banding
Visible steps in a gradient that should be smooth, caused by too few levels per colour. A 10-bit signal reduces it. See colour.
Bit depth
The number of bits used for each primary colour: 8 bits give 256 levels and 16.7 million colours, 10 bits give 1024 levels and 1.07 billion colours.
Blooming
A halo around a bright object on a dark background, on screens with local dimming, because the lit zone is larger than the object.
Burn-in
A permanent ghost image left on an OLED panel by an element displayed in the same place for thousands of hours. See panel types.
Colour space
A standard set of colours defined by three primaries and a white point: sRGB, DCI-P3, Adobe RGB, Rec. 2020. An image is encoded for one colour space.
Contrast ratio
The brightness of white divided by that of black on the same screen. About 1000:1 for IPS, 3000:1 to 5000:1 for VA, unlimited for OLED.
Curvature (R)
The radius, in millimetres, of the circle a curved screen follows. 1800R is a gentle curve, 1000R a tight one.
DCI-P3
A colour space from digital cinema, about a quarter larger than sRGB, used for HDR video and by recent phones under the name Display P3.
Delta E (ΔE)
The measured difference between the colour requested and the colour displayed. Under 1 it is imperceptible, under 2 it is very good.
DisplayHDR
The VESA certification for HDR monitors. The number is the peak brightness in nits: 400, 600, 1000, 1400; “True Black” levels apply to OLED.
DisplayPort
The video link of computers. Version 1.4 carries 25.9 Gbit/s of image data, version 2.1 up to 77.4 Gbit/s. See connections.
DisplayPort Alt Mode
The mode in which a USB-C port carries a DisplayPort signal on its high-speed wires. It is what makes a USB-C port a video output.
DSC
Display Stream Compression: a visually lossless compression of the video signal, by a factor of up to three, used for high resolutions at high refresh rates.
Flicker-free
Said of a monitor whose backlight is dimmed by lowering the current, not by switching it on and off. See eye comfort.
FRC
Frame rate control: rapid alternation between two neighbouring levels to simulate an intermediate one. “8 bit + FRC” approximates a 10-bit panel.
Frame time
The duration each image stays on screen: 1000 divided by the refresh rate. 16.7 ms at 60 Hz, 6.9 ms at 144 Hz.
FreeSync
AMD’s name for variable refresh rate. Its levels (FreeSync, Premium, Premium Pro) add requirements on the range and on HDR.
Gamut
The range of colours a screen can display, the triangle formed by its three primaries. Expressed as coverage of a colour space, for example 95% DCI-P3.
G-Sync
Nvidia’s name for variable refresh rate. “G-Sync Compatible” monitors use the Adaptive-Sync standard and are validated by Nvidia.
GtG
Grey to grey: the usual measure of response time, the duration a pixel takes to pass from one shade of grey to another.
HDMI
The video link of televisions and consoles, also present on monitors. Version 2.0 carries 4K at 60 Hz; version 2.1, up to 4K at 144 Hz and beyond.
HDR
High dynamic range: images encoding highlights far brighter than ordinary white and details in deep shadows. Requires a very bright screen with local dimming, or OLED.
Input lag
The delay between the arrival of a signal at the monitor and the display of the image. Under 5 ms on good monitors; far more on televisions outside game mode.
IPS
In-plane switching: the LCD technology with the most stable colours and the widest viewing angles. Contrast about 1000:1, twice that for IPS Black.
KVM
A switch built into some monitors that moves keyboard, mouse and other USB peripherals from one computer to another along with the video input.
Local dimming
Division of an LCD backlight into zones that are dimmed independently behind dark areas of the image, to deepen blacks.
Mini-LED
A backlight made of thousands of small diodes in hundreds or thousands of zones. It gives an LCD high brightness and effective local dimming.
MST
Multi-Stream Transport: DisplayPort’s ability to feed several monitors from one output, by chaining them or through a hub. Not supported by macOS for extending the desktop.
Nit
The unit of screen brightness, equal to one candela per square metre (cd/m²). An office screen is used at 100 to 150 nits; HDR highlights reach 1000 and more.
OLED
Organic light-emitting diode: each pixel emits its own light and can switch off completely, giving perfect blacks and near-instant response.
Overdrive
Acceleration of pixel transitions by briefly over-driving them. Set too high, it produces bright trails behind moving objects (overshoot).
Pixel pitch
The distance between the centres of two neighbouring pixels, in millimetres: 25.4 divided by the PPI.
Power Delivery
The USB standard by which a monitor charges a laptop through the USB-C video cable. Monitors supply 65 to 140 W.
PPD
Pixels per degree: the number of pixels inside one degree of the field of view at a given distance. The measure of perceived sharpness; 60 PPD matches 20/20 vision. Try the calculator.
PPI
Pixels per inch: the density of a panel, computed from its resolution and diagonal. 109 PPI for a 27-inch 1440p screen, 163 PPI for a 27-inch 4K screen.
PWM
Pulse-width modulation: dimming a light by switching it on and off rapidly. At low frequency it can cause visible flicker and discomfort.
QD-OLED
An OLED panel whose blue light is converted into red and green by quantum dots. Very pure colours; triangular sub-pixel layout.
Refresh rate
The number of images the monitor displays per second, in hertz. 60 Hz is the base, 144 Hz the base for games.
Response time
The duration a pixel takes to change shade. It must stay under the frame time for motion to be clean.
Scaling
The operating-system setting that enlarges the interface on dense screens: 125%, 150%, 200%. It trades workspace for sharpness. See resolution and scaling.
sRGB
The standard colour space of the web, office software and most games. An image without a colour profile is assumed to be sRGB.
Sub-pixel
One of the red, green or blue elements that make up a pixel. Their arrangement (stripe, triangle) affects how text is rendered.
Thunderbolt
A link using the USB-C connector with a guaranteed 40 Gbit/s (80 for Thunderbolt 5), carrying video, data and power on one cable.
TN
Twisted nematic: the oldest LCD technology, fast and cheap, with poor colours and narrow viewing angles.
Uniformity
The consistency of brightness and colour over the surface of the screen. Monitors for image work compensate for it electronically.
VA
Vertical alignment: the LCD technology with the highest native contrast, 3000:1 to 5000:1, and slower dark transitions.
VESA mount
The standard pattern of four threaded holes on the back of a monitor, usually 100 × 100 mm, for arms and wall mounts.
Viewing angle
On this site: the horizontal angle the screen fills in the field of view, from the seat. On specification sheets: the angle from which the image remains acceptable.
VRR
Variable refresh rate: the monitor displays each image when the graphics card delivers it, which removes tearing and stutter.
White point
The colour of white on a screen, given as a colour temperature. The standard is D65, a daylight white of about 6500 K.